About
Breadbrothers Games is ancient. Staring as a collective of teenagers in 1997 making jRPGs in a DOS-based game engine named VERGE, it remained a hobbyist project for years, mostly releasing jam games and work on an overly ambitious RPG.
In 2004, Ben McGraw and Nicholas Vining took the name and incorpated with the intent to make a 3d successor to Master of Magic. Unfortunately, that was well out of scope for some poor early 20-somethings - especially considering that this was in the awkward period between the Shareware era and the (soon to explode) Indie Rennaisance
After 18 months it was clear that making such a title would take years more, and much more money than was on-hand. Nicholas proposed making a graphical roguelike (in 2005, well before the term was mainstream) to fund the "main game". And so - Dungeons of Dredmor was born.
Intended to be a shorter project than a 3d fantasy 4x, Dungeons of Dredmor would take 6 years, two companies, and a border jump to come into fruition under the loving hands of Victoria BC Based Gaslamp Games. Lessons learned, all around - teens and twentysomethings are terrible at project estimation and management.
Breadbrothers - continuing to be a passion project - decided to dedicate itself afterwards to making a jRPG homage to the genesis of it all: VERGE. Tens of thousands of kids in the late 90's learned to program starting with VERGE's pack-in demo game The Sully Chronicles. Written by Brian Peterson as a teenager, it was a cheeky parody game that played to tropes as a convenient and amusing way to demonstrate how to use the engine.
With permission from the original author, Breadbrothers set out to do a reimagining of the original, updated, and pushing the original vibe into more of a "what if a 80's teenage summer film was also in a fantasy/D&D world?" And so: Sully: A Very Serious RPG was born.
